Minesweeper by negfeed
I was tired of mobile games buried under ads, and I wondered whether Claude Opus could help me build one that wasn’t. It could — with a lot of high-level steering from me — and Minesweeper by negfeed is the result: the timeless logic puzzle, rebuilt from the ground up for touch, with no ads, no tracking, and no data collection.
Tap to reveal, long-press or swipe to flag, pinch to zoom, and line up tricky taps with a floating loupe preview; auto-zoom, auto-pan, and chord support keep big boards manageable on a small screen. Play the classic Beginner, Intermediate, and Expert boards or dial in a custom difficulty, with a configurable undo system (unlimited, three charges, or off) so you decide how forgiving each game is. Wins come with haptics, sound, and confetti, and everything saves and resumes automatically with persistent stats and high scores. A short interactive tutorial gets new players started, and it runs on iOS 17 and later, plus Mac and Apple Vision.
There’s a fun story behind the hexagonal mode. My first submission to the App Store — square grid only — was rejected as spam. So I went back to Claude and asked how we could differentiate the app enough that it wouldn’t be mistaken for one of a thousand clones. Among its suggestions was a hex grid: a six-neighbor variant that changes the deduction entirely. Watching Opus implement the whole hexagonal mode in a single prompt genuinely blew my mind.