<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Mohammad Shamma's Page</title><link>https://blog.negfeed.com/</link><description>Recent content on Mohammad Shamma's Page</description><generator>Hugo -- gohugo.io</generator><language>en-us</language><lastBuildDate>Thu, 01 Jan 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://blog.negfeed.com/index.xml" rel="self" type="application/rss+xml"/><item><title>Vocalize</title><link>https://blog.negfeed.com/portfolio/vocalize/</link><pubDate>Thu, 01 Jan 2026 00:00:00 +0000</pubDate><guid>https://blog.negfeed.com/portfolio/vocalize/</guid><description>&lt;p&gt;Vocalize is a diary I&amp;rsquo;d dreamed about for years — and one I could only build now.
The idea was always the same: a journal you simply &lt;em&gt;talk&lt;/em&gt; to, that quietly makes
sense of what you said over time. For a long time it stayed a daydream, blocked on
two hard problems. LLMs cleared both. They let me prototype and build the app far
faster than I ever could have alone, and they finally made the core feature
possible — turning rambling, spoken entries into summaries worth reading.&lt;/p&gt;</description></item><item><title>Trip Escrow</title><link>https://blog.negfeed.com/portfolio/trip-escrow/</link><pubDate>Thu, 01 Jan 2026 00:00:00 +0000</pubDate><guid>https://blog.negfeed.com/portfolio/trip-escrow/</guid><description>&lt;p&gt;The idea came from my longtime manager at Google Wallet, who mentioned that he and
his boyfriend liked to surprise each other by secretly planning trips to different
places. I loved it, and wanted to do the same with my wife: our birthdays are about
two months apart, so we could each plan a getaway for the other — with one rule,
that we don&amp;rsquo;t both pick the same destination.&lt;/p&gt;</description></item><item><title>Minesweeper by negfeed</title><link>https://blog.negfeed.com/portfolio/minesweeper/</link><pubDate>Thu, 01 Jan 2026 00:00:00 +0000</pubDate><guid>https://blog.negfeed.com/portfolio/minesweeper/</guid><description>&lt;p&gt;I was tired of mobile games buried under ads, and I wondered whether Claude Opus
could help me build one that wasn&amp;rsquo;t. It could — with a lot of high-level steering
from me — and Minesweeper by negfeed is the result: the timeless logic puzzle,
rebuilt from the ground up for touch, with no ads, no tracking, and no data
collection.&lt;/p&gt;
&lt;p&gt;Tap to reveal, long-press or swipe to flag, pinch to zoom, and line up tricky taps
with a floating loupe preview; auto-zoom, auto-pan, and chord support keep big
boards manageable on a small screen. Play the classic Beginner, Intermediate, and
Expert boards or dial in a custom difficulty, with a configurable undo system
(unlimited, three charges, or off) so you decide how forgiving each game is. Wins
come with haptics, sound, and confetti, and everything saves and resumes
automatically with persistent stats and high scores. A short interactive tutorial
gets new players started, and it runs on iOS 17 and later, plus Mac and Apple
Vision.&lt;/p&gt;</description></item></channel></rss>